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He has a long wavedash, a great SHFFL, and a great dashdance. Marth makes his first swing in the direction he is facing. Two of the biggest surprise additions to the SSB Melee lineup are Marth and Roy from Nintendo's turn-based Fire Emblem roleplaying game series. Marth’s Strengths. Almost all of Marth's attacks have a sweetspot at the tip of his blade that increases damage and knockback if it connects, while his attacks are weaker if the stem of the blade connects instead. Here are some tips that will help you learn to play well as Marth. Marth's attack have much more input lag and ending lag to them, which has greatly ruined his aerial game and juggling ability. With a team of extremely dedicated and quality lecturers, marth melee training guide will not only be a place to share knowledge but also to help students get inspired to explore and discover many creative ideas from themselves. The model was used with permission from Super Smash Bros. Marth from Fire Emblem in Rivals of Aether. Marth's strengths lie in his fast combo attacks and smash moves. Marth currently ranks 5th place on the tier list due to his excellent overall speed, disjointed range, priority, power when tipped attacks are landed (particularly his f-smash and dair), juggle/combo ability (including the notorious Ken Combo), edge-guard ability, metagame, and match-ups. Follow Melee guides to Marth. If for whatever reason (presumably a dare) you use this attack as an offensive move, this move has a blind spot, much like the up tilt in that small or thin crouching characters will not get hit if standing directly beside you. Up Smash: 15.6 % (21.8 %) Crouching down, Marth jabs his sword straight up into the air with force. Get updates about newly added servers. Marth can dash in and out of an enemy’s … His amazing grab range, throw combos, damage output, edgaurding, and so much more. Signia's Melee Marth Theory Saturday, March 11, 2017. Of all PM characters, Marth functions the most identically to his Melee incarnation and requires the least adjustment. Special Hell combo. Despite debuting as a fighter in Super Smash Bros. Melee, Marth is absent from the first Super Smash Flash (which is based on Melee). Roy (ロイ, Roy) is a secret character in Super Smash Bros. Melee.Roy is a clone of Marth, with all of their moves having the same animations and most having similar functioning, although they do also have their differences in their fighting styles (primarily in the location of their sweet and sourspots).Like Marth, he is a hidden character, making Roy the only clone of an unlockable character. A good way to rack up combos in training mode with Marth is to make a bunny hood drop, grab it, and then pin a heavy character against a wall with your flurry of slashes. Fox is generally considered to be the overall best character in Melee. Marth quickly swings his sword up and over his head, hitting the ground powerfully. A simple combo is hitting with the tip of Marth’s forward aerial twice (possibly more) then hitting with the tip of down aerial. Being that no Fire Emblem games had been localized anywhere in the world at the time, the Japanese development team intended for them to be removed from international releases; however, the localization team liked them and left them in anyway, leaving their … Neutral Attack Combo. COMBOS. Marth isn't available for selection from the start. Use the tip of the sword. Marth is also known for being able to combo both Fast fallers and Floaty characters. Lucina’s combo deals 3.3 and 4.8 damage. Marth was known for his deadly combos in Melee. Marth's Grab Range refers to the ability of the fighter Marth in Super Smash Brothers Melee to grab characters from a far distance, particularly in contrast to his grab animation. All combos were tested on Cptn Falcon on a flat stage in training mode. This article is about Marth's appearance in Super Smash Flash 2. Fair is a very versatile combo starter, one of the combos being Fair > Forward-B. Utilt is especially volatile due to the number of different hitboxes it might hit with, which have varying knockback and trajectory, but generally the opponent will escape the combo if they DI in the opposite direction that Marth is facing (beyond a low percent) The latest hit of utilt has the most vertical trajectory, so if you choose to use it all, hit with the back part. There is a great video by SSA on Melee Marth here. Short hop combos … Table Super Smash Bros. Melee Moves, Characters, Combos and Strategy Guides. This is due to his quick movement, combos, flow, and kill options that make a sword character great. Down Smash: 9.7 % (13.4 %) Two swings, left and right, to the sides, one after the other. The most interesting stat I see to demonstrate this is Tier 3 Marth vs equal or better Foxes (11 Fox vs 14 Marth) vs Tier 3 Fox vs equal or better Marth (5 Fox vs 32 Marth). U-Air > Nair > F-Tilt Her second move also … Crusade His moveset is the same as in all the smash games, however most of his percentage and angles were taken from melee. Marth (マルス, Marth) debuted in the first game of the Fire Emblem series, Fire Emblem: Shadow Dragon and the Blade of Light (Ankoku Ryuu to Hikari no Tsurugi).Marth was placed in Super Smash Bros. Melee due to heavy requests from Japanese players; as his games had never been released outside of Japan prior to Melee, his character was among the most obscure in the game in … For a full explanation of the reasoning behind these tables and flowcharts, read the Fox post. - falcon vs marth is a dumb matchup because while falcon autocombos marth, if marth camps the balls off falcon and plays to his advantages at neutral the falcon (FOR THE MOST PART) relies on baiting marth as his lack of effective range sucks massive balls vs your disjoints and your ability to control the terms of engagement. This is where your opponent should be at all times. Super Smash Bros Melee Marth Character Guide . He is arguably one of the best characters in all of the game. Depending on who you ask Marth may be the most difficult … Marth's sword has a wide range, so it can be used to swat most projectiles with the forward-A. Marth is back in full force, meaning his combo game is just as good as it was before. While it is a Marth guide, the fundamentals section explains a lot about the theory of Melee. Marth’s combo deals 5 and 6 damage while knocking enemies away. Marth is - unlike other swordsmen such as Ike and Link - swift on his feet and more powerful with the tip of his sword. Their neutral attack is a combo of two hits. Smash 4 Marth True Combos Guide by Skull_Kid EDIT: Yes, it does show them as true combos in Training Mode’s combo counter. Marth is a veteran starter character in Super Smash Flash 2, and was announced along with Zero Suit Samus and Chibi-Robo at the McLeodGaming booth for Super Smash Flash 2 in APEX 2014. Yes it's a small sample size, but to me, the data says Marth beats Fox. Marth has an even matchup with Falco and has a slight advantage over Fox with (6-4) matchup. Meme Status Submission Type: Cliché, Pop Culture Reference Year 2001 Origin Super Smash Brothers Melee Tags marth, super smash brothers, grab, melee, @actualdrewbabe About. How to Play Marth in Super Smash Bros Melee. Melee Full Combo >> D4 >> D2 > P2 >> R >> Melee Full Combo > Dash Forward >> I1 >> I2 >> P1 >> Full Melee Combo >> B1 >> (Optional) H1 Loops (181 Damage, 51 Hits) 250 Defense. Melee Full Combo >> "=)" Charge > R >> Special Hell 1 Counter combo. or Super Smash Bros. Melee Marth FAQ by ... Use of this guide on any other web site or ... with relative ease. Playing Marth feels as natural as ever. Sakurai is somehow so amazing (r/smashcirclejerk) that Chrom being a canon descendant of Marth was put into Ultimate as a feature! And by that I mean that, quoting Mang0 "Chrom belongs in Melee" -- he feels like Ultimate's Melee Marth. He has unmatched versatility of playstyle, high speed, an amazing punish game, and a practically unattainable skill cap. Marth appears in Super Smash Bros. Melee as an unlockable playable character, along with Roy of Fire Emblem: The Binding Blade. marth melee training guide provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. Since Marth’s Dancing Blade can change its knockback, this combo can be unpredictable for opponents. by Eric James Updated to v1.0 on Feb 5, 2002 Updated to v1.0 on Feb 5, 2002 Another interesting aspect of melee combat is the option to nudge and grab opponents. Marth Uthrow Combo Table and Flowchart For Falco This is the uthrow combo guide for Falco. Super Smash Bros. Melee: A Step By Step Guide To Unlocking Every Character. A staple since Melee and a template for many sword-wielding Fire Emblem characters to come, Marth is every bit the quick, aggressive character you would hope for. Marth was first introduces as a playable character in Super Smash Bros. Melee on the Gamecube. 6. Marth relies mostly on edgeguarding for KOs. This is by no means an in depth guide, but a few basics on how to successfully do combos without having to memorize each and every combo.These methods are pretty much fool proof, and anyone can get the hang of this in no time at all. Melee x5 >> Determination Parry Time to die! Super Smash Bros Melee Marth Character FAQ . For general information about the character, see Marth. Marth has a lot of priority in front of him and slightly above him. This section of the guide details all of Marth/Lucina’s ground attacks. How do I git gud with Marth on Project M? by Chant320 Updated to v2.0 on Dec 30, 2001 Updated to v2.0 on Dec 30, 2001 Fire up the old GameCube because it's time to unlock these 10 characters in Super Smash Bros. Melee! Introduction. Super Smash Brothers Melee is a fun game, if you know how to play. Juggle faster-falling opponents with a combination of Up-Tilt, Up-Throw, and Up-Air and finish them off with a tippered Forward-Smash. He attacks quickly with combo specials and can charge up his sword to instantly break the shields of his opponents. Tai once said something along these lines, “I wanted to write a fundamentals guide, but MIOM wanted character guide so I wrote a fundamentals guide in the guise of a Marth guide.” For Super Smash Bros. Melee on the GameCube, a GameFAQs message board topic titled "Marth combos...". Marth wins on average given equal "skill" (tiers), and Marth is MUCH better vs Foxes in higher tiers. 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